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TARGET ACQUIRED

THE HIT LIST

> MISSION: FLIP EVERYTHING.

$WUD MARKET CAP

$594.72K

$WUD CURRENT PRICE

$0.0000006

TOTAL VALUE LOCKED

$55.47K

$WUD SUPPLY

1 Trillion WUD

ARENA RANK

#6

ACTIVE BOUNTIES

WASTED
Unique
LVL 1

Unique TUTORIAL ISLAND

BOSS HP: $178.40K
DAMAGE DEALT: 100.0%
WASTED
Crust Network
LVL 2

Crust Network TUTORIAL ISLAND

BOSS HP: $263.16K
DAMAGE DEALT: 100.0%
WASTED
Acala
LVL 3

Acala TUTORIAL ISLAND

BOSS HP: $347.00K
DAMAGE DEALT: 100.0%
WASTED
Subsocial
LVL 4

Subsocial TUTORIAL ISLAND

BOSS HP: $348.93K
DAMAGE DEALT: 100.0%
WASTED
Bifrost
LVL 5

Bifrost TUTORIAL ISLAND

BOSS HP: $502.41K
DAMAGE DEALT: 100.0%
Mythos
LVL 6

Mythos TUTORIAL ISLAND

BOSS HP: $2.52M 4.24x MULTIPLIER NEEDED
DAMAGE DEALT: 23.6% REMAINING: $1.93M
Moonbeam
LVL 7

Moonbeam TUTORIAL ISLAND

BOSS HP: $9.08M 15.27x MULTIPLIER NEEDED
DAMAGE DEALT: 6.5% REMAINING: $8.49M
Phala Network
LVL 8

Phala Network WARM UP

BOSS HP: $17.14M 28.81x MULTIPLIER NEEDED
DAMAGE DEALT: 3.5% REMAINING: $16.54M
Hydration
LVL 9

Hydration WARM UP

BOSS HP: $40.91M 68.79x MULTIPLIER NEEDED
DAMAGE DEALT: 1.5% REMAINING: $40.32M
Peaq
LVL 10

Peaq WARM UP

BOSS HP: $41.45M 69.70x MULTIPLIER NEEDED
DAMAGE DEALT: 1.4% REMAINING: $40.86M
Astar
LVL 11

Astar WARM UP

BOSS HP: $41.72M 70.15x MULTIPLIER NEEDED
DAMAGE DEALT: 1.4% REMAINING: $41.13M
KSM
LVL 12

KSM LOW TIER BOSS

BOSS HP: $57.72M 97.05x MULTIPLIER NEEDED
DAMAGE DEALT: 1.0% REMAINING: $57.12M
Origin Trail
LVL 13

Origin Trail MID TIER BOSS

BOSS HP: $127.89M 215.04x MULTIPLIER NEEDED
DAMAGE DEALT: 0.5% REMAINING: $127.29M
DOT
LVL 14

DOT RAID BOSS

BOSS HP: $1.42B 2383.25x MULTIPLIER NEEDED
DAMAGE DEALT: 0.0% REMAINING: $1.42B

THE ARMORY

WARNING

⚠️ DISCLAIMER: tactical simulations are estimates based on the XYK Constant Product formula. Real-world execution involves slippage, trading fees, and network latency which will affect unit acquisition. This is not financial advice.

TACTICAL MANUAL: XYK MODEL

The WUD-DOT liquidity pool operates on the constant product formula: x * y = k

  • x = Amount of WUD in the pool (Currently ...)
  • y = Amount of DOT in the pool (Currently ...)
  • k = Constant product that must remain invariant after trades

When you execute a BUY order:

  1. DOT is added to the pool: newDOT = poolDOT + inputDOT
  2. WUD is recalculated to maintain k: newWUD = k / newDOT
  3. You receive the difference: receivedWUD = poolWUD - newWUD
WEAPON: PUMP SIMULATOR

Input ammo (DOT) to calculate impact damage.

DOT
TACTICAL: MOON MATH

Calculate required firepower for target valuation.