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TARGET ACQUIRED

THE HIT LIST

> MISSION: FLIP EVERYTHING.

$WUD MARKET CAP

$535.91K

$WUD CURRENT PRICE

$0.0000005

TOTAL VALUE LOCKED

$63.38K

$WUD SUPPLY

1 Trillion WUD

ARENA RANK

#4

ACTIVE BOUNTIES

WASTED
Unique
LVL 1

Unique TUTORIAL ISLAND

BOSS HP: $178.40K
DAMAGE DEALT: 100.0%
WASTED
Crust Network
LVL 2

Crust Network TUTORIAL ISLAND

BOSS HP: $257.08K
DAMAGE DEALT: 100.0%
WASTED
Subsocial
LVL 3

Subsocial TUTORIAL ISLAND

BOSS HP: $348.93K
DAMAGE DEALT: 100.0%
Acala
LVL 4

Acala TUTORIAL ISLAND

BOSS HP: $747.68K 1.40x MULTIPLIER NEEDED
DAMAGE DEALT: 71.7% REMAINING: $211.77K
Bifrost
LVL 5

Bifrost TUTORIAL ISLAND

BOSS HP: $1.22M 2.27x MULTIPLIER NEEDED
DAMAGE DEALT: 44.0% REMAINING: $680.83K
Mythos
LVL 6

Mythos TUTORIAL ISLAND

BOSS HP: $1.83M 3.41x MULTIPLIER NEEDED
DAMAGE DEALT: 29.3% REMAINING: $1.29M
Moonbeam
LVL 7

Moonbeam WARM UP

BOSS HP: $18.41M 34.36x MULTIPLIER NEEDED
DAMAGE DEALT: 2.9% REMAINING: $17.88M
Hydration
LVL 8

Hydration WARM UP

BOSS HP: $24.25M 45.26x MULTIPLIER NEEDED
DAMAGE DEALT: 2.2% REMAINING: $23.72M
Phala Network
LVL 9

Phala Network WARM UP

BOSS HP: $27.51M 51.33x MULTIPLIER NEEDED
DAMAGE DEALT: 1.9% REMAINING: $26.97M
Peaq
LVL 10

Peaq WARM UP

BOSS HP: $35.31M 65.89x MULTIPLIER NEEDED
DAMAGE DEALT: 1.5% REMAINING: $34.77M
Astar
LVL 11

Astar LOW TIER BOSS

BOSS HP: $75.70M 141.26x MULTIPLIER NEEDED
DAMAGE DEALT: 0.7% REMAINING: $75.16M
KSM
LVL 12

KSM LOW TIER BOSS

BOSS HP: $88.97M 166.02x MULTIPLIER NEEDED
DAMAGE DEALT: 0.6% REMAINING: $88.43M
Origin Trail
LVL 13

Origin Trail MID TIER BOSS

BOSS HP: $157.70M 294.27x MULTIPLIER NEEDED
DAMAGE DEALT: 0.3% REMAINING: $157.17M
DOT
LVL 14

DOT RAID BOSS

BOSS HP: $2.10B 3911.61x MULTIPLIER NEEDED
DAMAGE DEALT: 0.0% REMAINING: $2.10B

THE ARMORY

WARNING

⚠️ DISCLAIMER: tactical simulations are estimates based on the XYK Constant Product formula. Real-world execution involves slippage, trading fees, and network latency which will affect unit acquisition. This is not financial advice.

TACTICAL MANUAL: XYK MODEL

The WUD-DOT liquidity pool operates on the constant product formula: x * y = k

  • x = Amount of WUD in the pool (Currently ...)
  • y = Amount of DOT in the pool (Currently ...)
  • k = Constant product that must remain invariant after trades

When you execute a BUY order:

  1. DOT is added to the pool: newDOT = poolDOT + inputDOT
  2. WUD is recalculated to maintain k: newWUD = k / newDOT
  3. You receive the difference: receivedWUD = poolWUD - newWUD
WEAPON: PUMP SIMULATOR

Input ammo (DOT) to calculate impact damage.

DOT
TACTICAL: MOON MATH

Calculate required firepower for target valuation.