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TARGET ACQUIRED

THE HIT LIST

> MISSION: FLIP EVERYTHING.

$WUD MARKET CAP

$819.96K

$WUD CURRENT PRICE

$0.0000008

TOTAL VALUE LOCKED

$69.45K

$WUD SUPPLY

1 Trillion WUD

ARENA RANK

#6

ACTIVE BOUNTIES

WASTED
Unique
LVL 1

Unique TUTORIAL ISLAND

BOSS HP: $178.40K
DAMAGE DEALT: 100.0%
WASTED
Crust Network
LVL 2

Crust Network TUTORIAL ISLAND

BOSS HP: $220.04K
DAMAGE DEALT: 100.0%
WASTED
Subsocial
LVL 3

Subsocial TUTORIAL ISLAND

BOSS HP: $348.93K
DAMAGE DEALT: 100.0%
WASTED
Bifrost
LVL 4

Bifrost TUTORIAL ISLAND

BOSS HP: $744.55K
DAMAGE DEALT: 100.0%
WASTED
Acala
LVL 5

Acala TUTORIAL ISLAND

BOSS HP: $772.73K
DAMAGE DEALT: 100.0%
Mythos
LVL 6

Mythos TUTORIAL ISLAND

BOSS HP: $1.88M 2.29x MULTIPLIER NEEDED
DAMAGE DEALT: 43.7% REMAINING: $1.06M
Moonbeam
LVL 7

Moonbeam WARM UP

BOSS HP: $10.46M 12.75x MULTIPLIER NEEDED
DAMAGE DEALT: 7.8% REMAINING: $9.64M
Hydration
LVL 8

Hydration WARM UP

BOSS HP: $23.29M 28.41x MULTIPLIER NEEDED
DAMAGE DEALT: 3.5% REMAINING: $22.47M
Phala Network
LVL 9

Phala Network WARM UP

BOSS HP: $31.40M 38.29x MULTIPLIER NEEDED
DAMAGE DEALT: 2.6% REMAINING: $30.58M
Astar
LVL 10

Astar WARM UP

BOSS HP: $48.72M 59.41x MULTIPLIER NEEDED
DAMAGE DEALT: 1.7% REMAINING: $47.90M
Peaq
LVL 11

Peaq WARM UP

BOSS HP: $49.25M 60.06x MULTIPLIER NEEDED
DAMAGE DEALT: 1.7% REMAINING: $48.43M
KSM
LVL 12

KSM LOW TIER BOSS

BOSS HP: $63.80M 77.81x MULTIPLIER NEEDED
DAMAGE DEALT: 1.3% REMAINING: $62.98M
Origin Trail
LVL 13

Origin Trail MID TIER BOSS

BOSS HP: $151.92M 185.27x MULTIPLIER NEEDED
DAMAGE DEALT: 0.5% REMAINING: $151.10M
DOT
LVL 14

DOT RAID BOSS

BOSS HP: $1.61B 1958.87x MULTIPLIER NEEDED
DAMAGE DEALT: 0.1% REMAINING: $1.61B

THE ARMORY

WARNING

⚠️ DISCLAIMER: tactical simulations are estimates based on the XYK Constant Product formula. Real-world execution involves slippage, trading fees, and network latency which will affect unit acquisition. This is not financial advice.

TACTICAL MANUAL: XYK MODEL

The WUD-DOT liquidity pool operates on the constant product formula: x * y = k

  • x = Amount of WUD in the pool (Currently ...)
  • y = Amount of DOT in the pool (Currently ...)
  • k = Constant product that must remain invariant after trades

When you execute a BUY order:

  1. DOT is added to the pool: newDOT = poolDOT + inputDOT
  2. WUD is recalculated to maintain k: newWUD = k / newDOT
  3. You receive the difference: receivedWUD = poolWUD - newWUD
WEAPON: PUMP SIMULATOR

Input ammo (DOT) to calculate impact damage.

DOT
TACTICAL: MOON MATH

Calculate required firepower for target valuation.